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1. Drastic change in patch download performance post Rub. 1.2.x - in Issues, Workarounds & Localization [original thread]
So more "really useful" issue reporting, sorry for the vague report, but it's the best I've got. I'm hoping someone else has seen this and might know the cause, or have an idea how to fix it. Sometime at or after Rubicon 1.2 deployed my ability...
- by Wenthrial Solamar - at 2014.02.27 02:56:00
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2. Old Deployables , new mechanic ? - in Test Server Feedback [original thread]
So the new mechanic for deployables rocks, the visual onlining timer, and the combined launch-for and anchor as one action. I's a long shot, but any chance we could get the same code applied to the old non-POS deployables, or at least the GSC's ...
- by Wenthrial Solamar - at 2013.11.12 04:54:00
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3. Rats love salvage drones now ? - in Test Server Feedback [original thread]
It seems that Rat's now like to shoot salvage drones. I know sleeper like to shoot salvage drones, but I took a trip to k-space on TQ and tried to get some mission rats to shot them, and could not, the rat's just ignored them. Is it a intended...
- by Wenthrial Solamar - at 2013.11.09 23:53:00
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4. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
CCP WhiteNoiseTrash wrote: Wenthrial Solamar wrote: The ship acceleration sounds / MWD spool up sounds... I don't think are new , but they seem to be at a better level and better sync to the main render. They are brand new ! - the AB a...
- by Wenthrial Solamar - at 2013.11.09 21:55:00
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5. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
The ship acceleration sounds / MWD spool up sounds... I don't think are new , but they seem to be at a better level and better sync to the main render. Also the Sounds on the new Deployables are very cool, though the dead time/ low volume period...
- by Wenthrial Solamar - at 2013.11.07 04:21:00
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6. Rubicon visuals feedback - in Test Server Feedback [original thread]
1) Malediction model should use hard points 1,2,3 not 0,1,2 ( I assume things are 0 indexed ) 2) DX11 runs cooler and smoother than the DX9 client, for Sisi, The DX11 client runs with about he same performance on Sisi as the DX9 TQ client does. ...
- by Wenthrial Solamar - at 2013.10.10 04:23:00
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7. Rubicon visuals feedback - in Test Server Feedback [original thread]
Window and animation refresh / response rate is very slow, like the back-end is taking a long time to respond, feels stuck in the mud. This seems to be across both the UI and the Main render so am posing it here rather than the UI thread. Things l...
- by Wenthrial Solamar - at 2013.10.08 03:51:00
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8. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
I think at this point Sora has really made all the salient points I have. The work over the last two weeks has taken this feature from a complete train wreck, to a playable new feature that could use some iteration, thank you for actually listen...
- by Wenthrial Solamar - at 2013.06.01 06:04:00
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9. [Odyssey Feedback Request] New Sensor Overlay - in Test Server Feedback [original thread]
New brackets are nice. Initial display duration is better. thanks for fixing that.
- by Wenthrial Solamar - at 2013.05.26 02:34:00
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10. "DOWNLOADING LAUNCHER UPDATE" - in Test Server Feedback [original thread]
May be a un-related but Reducing the download threads to 1 under launcher setting got mine un-stuck. The system info looked like a live lock of some sort , possibly a thread contention ?
- by Wenthrial Solamar - at 2013.05.26 01:01:00
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11. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
CCP Soundwave wrote: < Good Stuff> I don't really mind punishing failure, it's more about what tools you have to do what. When you run missions, you have a combat ship. When you mine, you have a miner. When you do exploration, you shou...
- by Wenthrial Solamar - at 2013.05.23 16:41:00
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12. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
James Amril-Kesh wrote: Wenthrial Solamar wrote: No, the main complaint is that: 1. you scan alone, 2. you hack alone. 3. You need friends to loot ? No, you don't. Your blatant misunderstanding doesn't automatically mean the mechani...
- by Wenthrial Solamar - at 2013.05.23 04:06:00
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13. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
mynnna wrote: Well if people don't like the loot spew, that's another matter. But a fair number of the complaints I've seen have been essentially, "but I want to get ALL the loot why can't I get all the loot", which sort of indicates a missi...
- by Wenthrial Solamar - at 2013.05.23 02:41:00
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14. DED Complex Changes - in Test Server Feedback [original thread]
I'm not sure which of the two previous posts I love more :) +1 to Banning Marauders from DED 3/4's and lvl4 Missions, it is really game breaking the way it is now.
- by Wenthrial Solamar - at 2013.05.21 03:46:00
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15. Sticky:Odyssey General Feedback Thread - in Test Server Feedback [original thread]
Since I can not find a better place to post this; The Big Flashing Hull warning that does not shut up, and can not be turned off is really not cool. The overall effect when I am loosing a fight is good, Shield, Armor then Hull warning, followed...
- by Wenthrial Solamar - at 2013.05.21 03:26:00
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16. I think something is missing... - in Test Server Feedback [original thread]
Did Find an actual bug, The new launcher ( or the new client build ) prevents the client from reconnecting after a network failure. This makes a restart from a Network Hickup extra hard, and IS the use case where some of the complaints about it ...
- by Wenthrial Solamar - at 2013.05.19 13:31:00
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17. I think something is missing... - in Test Server Feedback [original thread]
Gotta say, I really like it, and don't see what the fuss is about. It's New and not the same old method, but change is not all bad. I will be a little sad to see the splash screen go, but this launcher works just as well if not better than the ...
- by Wenthrial Solamar - at 2013.05.18 15:22:00
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18. Space Pinata First Impressions - in Test Server Feedback [original thread]
The closer we get to 4-June the more critical I find my self getting of the entire release process. The Hacking mini-game; Huge Potential !, but not even close to ready to go live in 10days, the current state i'ts just not done, it's a first spr...
- by Wenthrial Solamar - at 2013.05.18 06:56:00
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19. [Odyssey Feedback Request] New Sensor Overlay - in Test Server Feedback [original thread]
New build has the "Overlay only" set up as a filter for the scanner results, It's not usable... i tried, really gave it a good try and after 5min of panning around in a low sig count High Sec system, thought I had both Anoms using the Overlay, an...
- by Wenthrial Solamar - at 2013.05.15 05:07:00
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20. New apoc model - in Test Server Feedback [original thread]
Great Job on the new model.
- by Wenthrial Solamar - at 2013.05.14 03:16:00
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